Zyne Legacy

THE

Spellbound
Adventure

Humans with magical gifts, shadow wraiths, half-Demon shifters, and a High Council of witches that rules them all. Arcanum fortresses all over the world are hidden from mundane eyes by layers of spells, and Protect the Legacy is the one true law.

Evergreen Cove is the main port town on North Wake Island, off the coast of Washington state. The small  fishing village was originally settled by Zyne, and slowly grew a bustling tourist business from the natural beauty and the legends of mysterious happenings in the surrounding islands.

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Evergreen Cove

On an island near North Wake, hidden behind shrouds of mist and magic, is one of the Synod strongholds known as Arcanum.  Built upon nodes of concentrated magic, Arcanum fortresses house the Zyne Council, train new initiates, and protect the most precious treasures of the Legacy in their well-guarded vaults.

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The Arcanum

There is a mythical wood nestled in the heart of the Carpathian mountains that is the lair of an ancient enchantress. The nearby village of Somnisor does not appear on any map, but the people there have flourished for centuries, as long as they keep The White Wood happy.

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The White Wood

Arcane
     Magic

Your journey on the Threefold Path is revealed when your magic awakens. Are you a Summoner, with the power of the elements and a bond to all living things? A Ward, able to wield energy to protect and defend? Or an Oracle, gifted with the sight of all things past, present, and future?

The Threefold Path

Zyne powers develop during puberty in one of three directions: Oracle, Summoner, or Ward. In addition to having a particular path to follow, individuals often have unique gifts, talents, or slants to their magic that makes each Zyne unique.

Summoner

Summoners are connected to the elemental forces. They often can commune with animals and plants and/or control the weather. They usually have an affinity with one element, and some can conjure Elementals. They can have strong empathic abilities and the ability to see auras. Summoners are often the best at potions and spellcraft due to their strong connections to earth magic.

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The Threefold Path

Zyne powers develop during puberty in one of three directions: Oracle, Summoner, or Ward. In addition to having a particular path to follow, individuals often have unique gifts, talents, or slants to their magic that makes each Zyne unique.

Oracle

Oracles are clairvoyants and seers. They can see into the past or future, and some can commune with spirits, astral plane or astral project. They possess a second sight that allows them to see magic and energies others cannot perceive. As a weakness, they can be flighty, and when their powers are very strong, often go insane.

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The Threefold Path

Zyne powers develop during puberty in one of three directions: Oracle, Summoner, or Ward. In addition to having a particular path to follow, individuals often have unique gifts, talents, or slants to their magic that makes each Zyne unique.

Ward

Wards are magical warriors able to shield themselves, others, and places. They have heightened magic senses and can "taste" the energy of a place or person. Most are telekinetic. high degree Wards can master spells to create energy blasts harnessing sound, light, fire, or magic itself. Some are gifted with invisibility cloaking or fading (teleporting).

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Immortals

Once, there were portals allowing travel between Earth (Gaia) and the two immortal realms of Khaos and Ordiri. When the Synod performed the Sealing, closing off all the portals, some immortals were trapped on Gaia forever.

Kinde

When the doors between realms were closed, some half-breed Khaos demons bound themselves with Zyne magic to remain on Gaia. They would take the form of an animal during the full moon, at the zenith of Zyne power. Many Kinde are adept mages and all are lethal warriors, but most are bound to the Synod by a magical oath of service.

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Immortals

Once, there were portals allowing travel between Earth (Gaia) and the two immortal realms of Khaos and Ordiri. When the Synod performed the Sealing, closing off all the portals, some immortals were trapped on Gaia forever.

Hohlwen

Invisible eyes and ears of the Synod, shadow beings that can fly and move through darkness at the speed of thought. Often called wraiths, they do not possess a soul of their own and must feed off the mana (life-force) of others. The Synod keeps them under control by supplying concentrated magic to feed from. For this reason, leech is a derogatory term used by some.

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Glossary of Terms

Arcanum: Each territory has an Arcanum that houses the Synod and the Zyne archives. All are located over magical nodes where ley lines intersect.  Every Arcanum is connected to the Legacy Vault, a place that exists on another plane and is only accessed through high degree magic. The vault is where powerful relics of the Legacy are stored.

Conduit: The source of all magic on the mortal plane, found in all things.

Cosmos (Stars, Heavens): The  embodiment of the divine source of all that exists. Zyne believe the Stars are the souls of ancestors who have ascended, and the Heavens is the place they return to when they've completed their turn on the Wheel of Stars (the Zodiac).

Coven: A community of Zyne living in close proximity and channeling their magic together.  Covens are licensed by the Synod, and require at least one of each type of witch (Oracle, Summoner, Ward). All practicing Zyne must be bound into a coven.  The coven has an elected leader, the Sigma, who reports back to the Synod.

Divan: A powerful book of Zyne spells and knowledge. Most are protected in the Archives, banished to other planes, or hidden by elemental forces.

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Glossary of Terms

Elementals: A being forged from elemental magic to do the will of its summoner. Can be spelled to animate when an alarm is triggered.

Fae (Faries, Little Folk): Magical spirits and beings that hide on earth behind a veil of magic. Most are innocuous or even helpful, but some can be troublesome.

Fate (The Fates): The unseen will of the Cosmos. The tracks of destiny are laid out for every soul at birth, though how Fated things come to pass can change based on free will, and the outcome is affected by our choices and those of souls connected to ours.

Glamour: a simple magic that changes one's appearance.

Karma: The combined cosmic force of a soul's choices, for either light or darkness.

The Legacy: Both the bloodlines of Zyne witches and the inherited knowledge and relics they leave behind. Protect the Legacy is a Zyne's first and most important oath. It means to keep the Legacy secret from mundanes and defend it against evil magic users, immortals, and elemental forces.

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Glossary of Terms

Lumere: A Zyne spirit trapped in between incarnations.

Mage: A Zyne who has mastered at least one other path of magic beyond their own.

Nekros: A reanimated body raised by necromancy.

Primer: A simple spellbook used for studying the Zyne arts.

Relic: Powerful magical objects that are coveted and protected pieces of the Legacy.

The Synod: The governing body of the Zyne. The Synod is a global Council of high-degree witches that was formed as a means of protecting the Legacy and enforcing other Zyne laws.

The Sealing: The spell that sealed off the magical planes of Khaos and Ordiri from the mortal realm. This event came at the end of a long and bloody war for control of the mortal plane, and it marked the beginning of the Synod's rule and a new age of magical governance.

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Wicked
    Temptation

Love is a magic of its own, with
the ability to change hearts
and shape destinies. In a world steeped in ancient powers, passions run deep and betrayal lurks around every corner...
But some souls are meant to meet, and Fate will not be denied.

Love is a magic of its own, with the ability to change hearts
and shape destinies. In a world steeped in ancient powers, passions run deep and betrayal lurks around every corner...
But some souls are meant to meet, and Fate will not be denied.

Briana Spurrier

Briana comes from a long line of powerful Oracles. She suffered from horrible night terrors through her childhood and believes her mother's visions drover her insane, so Bri chose to turn from the Zyne path and pursue her dream of becoming a concert pianist in the mundane world.  When Bri is called home by the death of her grandmother and sister, she discovers a deadly family curse that threatens anyone close to her.  As she fights to gain control of her chaotic visions, she is drawn further into the Zyne world.

Appears in Skydancer Series

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Pianist | ORACLE | Gemini

Astrid Edgewood

The Edgewoods are an old and powerful line among the Zyne. Many hold positions in the Synod. Astrid is a "black sheep" of the family and an unrepentant rebel (though she still cashes in on the Edgewood name when needed). She denied a marriage arranged by her family in favor of studying cooking abroad and running her own business back home. She wants nothing more than to live free of Synod bureaucracy and start her own coven with her two best friends.

Appears in Rain of Ash, Veil of Thorns

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Chef | Summoner | Scorpio

Kean Fitzgerald

Kean is the fourth of six Fitzgerald boys raised on North Wake.  His parents relocated to the Eastern side of the state to run their family winery, but Kean stayed behind. He joined the Synod and served a three-year term hunting down rogue immortals. His battle skills were renowned, but after his term, he decided to return to Evergreen Cove and put down roots. It's no big secret he's been waiting for Bri to come back. He works on the ECFD, and though he was made for action, the slow, quiet pace of island life suits him just fine.

Appears in Rain of Ash, Veil of Thorns

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Firefighter | Ward | Taurus

Vivianne Spurrier

Vivianne served as coven Sigma but broke Zyne law by falling in love with a wolf Kinde. She broke with the Synod and bound her fate to her immortal lover's, but was burned at the stake soon after.

Vivianne died in possession of a powerful relic, which passed down through her Zyne bloodline, all the way to her later incarnation as Briana.

Appears in Skydancer Series

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Sigma | Oracle | Gemini

Lucas Moncrieffe

Lucas is Vivianne's immortal lover. They are bound with powerful magic that transcends time, and he has been searching for his lost love for over four centuries. Just when he had given up hope and resigned to serving the very people who kept him and Vivianne apart, Fate brings them together again. Only, Briana doesn't remember him or their union.

Appears in Skydancer Series

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Wolf Kinde | SYnod Guard

Ryder the Wraith

Ryder encounters Briana in Skydancer Book 1, and immediately recognizes what she is. He has tangled with a Skydancer before, and uses his knowledge about her history and her magic to lure her into the White Wood in Skydancer Book 2. Ryder has his own goals and desires and chafes under Synod rule.

Appears in Veil of Thorns, Skydancer Book 3

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Hohlwen | Violinist | spy

Audrey Taylor

Audrey has spent her life on the streets, flying under the radar as much as possible. She trusts and relies on no one, least of all people holding her captive, so she's more than a little suspicious of the group of witches claiming to know more about her birthright than she does. Corvin, though, is an enigma that quickly gets under her skin, and for the first time, she can picture a future with someone else in it.

Appears in To Tame a Wild Heart, Skydancer Book 3

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Street Hustler | WARD

Corvin Wright

Corvin has lived a life of duty and sacrifice, staying beneath the Council's notice while still benefiting from the privilege of his family name. He keeps to himself and prefers it that way, until his reclusive lifestyle is threatened and he's forced to take a more active role. But when Audrey comes to him, broken and scared despite her tough front, his natural instincts to protect and heal kick in.

Appears in To Tame a Wild Heart, Skydancer Book 3

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Falconer | Summoner | Aquarius

WELCOME!

Thanks for joining me on this magical journey.  Check your inbox for a special thank you gift, and keep an eye out for updates, announcements, giveaways, and exclusive content just for coven members.

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